[WIP] Rumare Vineyards
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Rumare Vineyards
I've been working on this for a while and thought I'd make a thread to keep everyone updated on my progress!

PROGRESS:

Resources: Bar 100% Completed
~ Pronam's Rumare Vineyard/ Wines signs resource
~ Apple Pie resource (from the White Castle mod)
~ Minyas' "Johan's Brew" and Rumare Wine Bottle textures


Interiors: Bar 75% The vineyard is done, working on the wine shop now.

Exteriors: Bar 100% Completed [upload pics soon, after the next test Grin]

Dialog: Bar 50% Bar Priority This is pretty important to the mod and where a lot of focus is being taken. (get to that below)

NPCs: Bar 75% The main ones are all in, just a couple more workers for the vineyard and wine shop.
_____________________________________________________________

I ran my first real test today and am proud to report that everything worked as it should! A couple pathgrid issues and a load order fix that I've already done, but it worked great, looks better ingame than I thought as well... I'll upload some pics later and update my progress, stay tuned!

~Erik
Immok The Slayer

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(This post was last modified: 01-17-2011 12:19 AM by ImmokTheSlayer.)
07-16-2010 09:23 PM
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RE: [WIP] Rumare Vineyards
UPDATE I: I've replaced the wine on the shelves of the winecellar in Rumare Wines with.... well.... Rumare Wine! There are three kinds, just as Surrilie and Tamika in the original game, as of now they have Surrilie's stats, which I'm likely to leave. I plan on adding OOO support and giving the wines the proper "Inebriation" effect.

UPDATE II: Fixed a bunch of problems I found while playing, small ones (pathgrid, dialog) and added a whole slew of new dialog. I also reworked the landscape so it looks a lot more unique and less "region-edited". The smuggler's plot is starting to form with the addition of an NPC against the operation -to supply the player the ever important choice! That's all for today, I'm going to bed... I'll update again tomorrow!
_________________________________________
I'll keep you all updated as I make progress!

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(This post was last modified: 07-17-2010 06:29 AM by ImmokTheSlayer.)
07-16-2010 11:39 PM
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RE: [WIP] Rumare Vineyards
There's a good smuggler in Cyrodiil by the name of Josef, I hear...

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07-17-2010 06:04 AM
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RE: [WIP] Rumare Vineyards
(07-17-2010 06:04 AM)Josef Wrote:  There's a good smuggler in Cyrodiil by the name of Josef, I hear...

If you want a cameo just ask Pirate

The smuggler will be Johan of Mercery's (guess who that is) supplier, the head smuggler. He lives out of an abandoned fishing village under the Talos Bridge. The player would have an option of reporting him or working with him (weekly skooma drops down in Bravil)... If the player choses the path to work with the smugglers then Johan will become inspired to start baking moonsugar into the pies the old lady at the vineyard bakes... Skooma Pie! They would be delivered by the player to a low class inn somewhere, also weekly.

If you'd like I'll make the smuggler a Nord and let you customize his name and looks, or I could do it -either way.

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07-17-2010 06:23 AM
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Post: #5
RE: [WIP] Rumare Vineyards
Is it true the old lady is a cameo of Dagon?

Quote:Mercery: Fourth rule, no shirts, no alcopops.
Mercery: Fifth rule, Funny hats allowed.
Sarge499: *Wears Canada*
Slawter Wrote:It didn't work. Your as fucking ugly as before. Give me the coat.
Argomirr Wrote:We want you to know that we're doing this because we love you and want only the best for you, not because we think it's funny. Even though it is.
07-17-2010 07:50 AM
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Post: #6
RE: [WIP] Rumare Vineyards
I can't wait to see myself in-game..

*hint*

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07-22-2010 09:58 PM
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Post: #7
RE: Rumare Vineyards
Are you still working on this one?

It's one of the few mod that has a realistic workload. Wink

If you've had a dose of a freaky ghost baby. Ya better call GHOSTBUSTERS
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01-09-2011 10:29 PM
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RE: Rumare Vineyards
Didn't see that anyone posted in here in a while! I'm finishing the mod right now, it'll take a couple days but I need to release something!


UPDATE: I downsized it from what I had. I learned a LOT more about dialog and NQD quest design (Non-Quest Dialog) and am much more confident about it now. I removed the smuggler plot I had, and am replacing it with a better one. I let this mod's scope blow up a little bit but it's much better now. Most of the work is done and I can do the new dialog very quickly.... As well as fix up Joey's face.... I don't know what happened!! Haha! Pirate

EDIT: Also, I know Josef hasn't been on here in a while but I've decided to put him in DBE instead as part of the roleplaying part of the mod. There's quite a bit of smuggling going on in Cyrodiil! And I haven't even touched the Thieve's Guild!! His character will see much more action and importance that way Pirate . Also a little disclaimer, Merc and Josef's dialog will be slightly (See: criminally) exaggerated versions of their own personalities. You guys will love it Madnoes

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(This post was last modified: 01-14-2011 01:43 AM by ImmokTheSlayer.)
01-14-2011 01:38 AM
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RE: Rumare Vineyards
As I said before, the village under the bridge has been removed and the smuggler subplot is no longer there. I don't want the mod getting too big, nor interfere with too much in the interest of compatibility. Johan is still a non-thieve's guild fence however.

There is now a wine shop in the Arboretum with an outdoor patio for people to sit, enjoy the scenery, and appreciate wine. Inside the building there is a person working a bar downstairs where the wine is bought (and silver drinking glasses supplied, for roleplaying purposes), upstairs there are many tables, a few bookshelves, and chairs for people to relax, drink, and socialize. The basement is for storage and has a room for workers to sleep in.

Here are some screenshots (I'm adding some more trees and flora to the area around the shop) that I just took from a test:

The first two are outside in the Arboretum. You can see the patio and building here.
[Image: 109613518-4.jpg]
[Image: 109613524-4.jpg]

This is taken just as you walk in the door. The door you see opens into a back hallway for workers.
[Image: 109613529-4.jpg]

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01-17-2011 12:25 AM
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Post: #10
RE: Rumare Vineyards
Classy, I like it.

EDIT: now I can do something i know i will never get to do in real life. Go somewhere classy!!!!!

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(This post was last modified: 01-17-2011 01:37 AM by ManyFacedFool.)
01-17-2011 01:36 AM
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