[WIP] Community Project for Oblivion
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Community Project for Oblivion
Hey Guys!

We're a very mixed lot here. We all have mixed skills, ideas, time and wants. But how about we all sat down and tried to create something together? A mod where those that found interior work interesting, did interior work, those that like making NPC's, create the NPC's?

So, let's try it out. I've created a project for Fallout 3 too.

What kind of mod would you like to do? A companion mod? A house mod? It could be anything, but let's try and keep it realistic.

My opinion is we shouldn't aim for a TC, because we'll never finish. But a smaller quest mod maybe?

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(This post was last modified: 12-20-2010 02:26 PM by Slawter.)
03-17-2010 12:23 PM
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RE: [WIP] Community Project for Oblivion
I'd say either a town or a quest mod.

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03-18-2010 06:42 PM
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RE: Community Project for Oblivion
Terri-bad thread necro, anyone up for reviving this project? (The whole CTF minigame thing)

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01-08-2011 11:54 AM
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RE: Community Project for Oblivion
It'd only work if all crap is pushed out none can do. Fact is...none can do proper worldspaces here. So unless you want a world where you can't see half of the area...it'd have to be an interior. Then it's also the fact it'd still require a hell of scripting. Just to keep it interesting and to keep the player from cheating on simply everything.

-:-

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01-08-2011 03:07 PM
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RE: Community Project for Oblivion
Mod is way too big and there is nobody that wants to download a town.

Sorry.

I suggest we clean the thread and start over. It's been almost a year and this shit is going nowhere.


Edit: Or a silly CTF minigame.

If you've had a dose of a freaky ghost baby. Ya better call GHOSTBUSTERS
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(This post was last modified: 01-09-2011 11:32 PM by Judas.)
01-09-2011 10:20 PM
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RE: Community Project for Oblivion
(01-09-2011 10:20 PM)Judas Wrote:  Mod is way too big and there is nobody that wants to download a town.

Sorry.

I suggest we clean the thread and start over. It's been almost a year and this shit is going nowhere.

Unfortunately this is true. I tried enhancing existing towns but even doing that I ran into too many problems.

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01-09-2011 10:35 PM
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RE: Community Project for Oblivion
(01-09-2011 10:35 PM)ImmokTheSlayer Wrote:  
(01-09-2011 10:20 PM)Judas Wrote:  Mod is way too big and there is nobody that wants to download a town.

Sorry.

I suggest we clean the thread and start over. It's been almost a year and this shit is going nowhere.

Unfortunately this is true. I tried enhancing existing towns but even doing that I ran into too many problems.

I suggest doing... Several (unlawful) quests in the Imperial City. Kinda like "Thieving in the Imperial city".


You steal a vase.
You pickpocket a man.
You open a few locked doors.
You avoid some traps.
You fight some rats.
You kill a whore or her pimp.
You knock a drunkard unconscious (But not dead!)
You replace a few items.
You add a few items to somebody.
You poison somebody.
You empty out a house with annoying punks.

etc etc etc.

Several small projects(quests) combined in a greater project. Adding some extra realism and content to the big bustling city.

If you've had a dose of a freaky ghost baby. Ya better call GHOSTBUSTERS
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(This post was last modified: 01-09-2011 10:50 PM by Judas.)
01-09-2011 10:49 PM
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RE: Community Project for Oblivion
(01-09-2011 10:49 PM)Judas Wrote:  I suggest doing... Several (unlawful) quests in the Imperial City. Kinda like "Thieving in the Imperial city".


You steal a vase.
You pickpocket a man.
You open a few locked doors.
You avoid some traps.
You fight some rats.
You kill a whore or her pimp.
You knock a drunkard unconscious (But not dead!)
You replace a few items.
You add a few items to somebody.
You poison somebody.
You empty out a house with annoying punks.

etc etc etc.

Several small projects(quests) combined in a greater project. Adding some extra realism and content to the big bustling city.

So essentially at the core of it, a mod that adds some (very) small mini quests to do in the Imperial city and possibly to other cities that essentially make your character a little extra money or contribute to your characters ego/rp/what ever.

EDIT: here's question, how many people at scrollworks who aren't working on anything (So everyone but immok? Tongue) want to work on a new mod?

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(This post was last modified: 01-09-2011 10:54 PM by Minyas.)
01-09-2011 10:53 PM
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RE: Community Project for Oblivion
(01-09-2011 10:53 PM)Minyas Wrote:  here's question, how many people at scrollworks who aren't working on anything (So everyone but immok? Tongue) want to work on a new mod?

Srsly, gtfo.




If I wasn't so busy I'd love to do something like this. I think Merc would love this idea as well... It wouldn't even be that hard. If some people want to design this and get a somewhat strict design document for such a mod up in it's own thread I could work on it part by part as I find time for it. I'd like to see more than anyone (except maybe Merc) for some modding to get done here, even if it's me that's doing it.

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01-09-2011 11:00 PM
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Post: #10
RE: Community Project for Oblivion
Quote:I think Merc would love this idea as well

I'd assume so as he started the thread.

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(This post was last modified: 01-09-2011 11:25 PM by Slawter.)
01-09-2011 11:24 PM
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