How to make an objects static in the Construction Set
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Post: #1
How to make an objects static in the Construction Set
1. NifScope
Load up NifSkope with the item you want to make static and look for something that says 'CollisionObject'. Right click and go to 'Block' > 'Remove Banch' and you can save and close NifScope.

2. Construction Set
In the CS under "Static", right click a blank space and click 'New'. Enter a new ID for your item then click on 'Add NIF File'. Choose the file you saved in NifSkope and you're done.

Thanks to Minty

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(This post was last modified: 10-25-2011 04:40 PM by Mercery.)
04-29-2009 08:55 PM
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Post: #2
RE: [TUT] Making a Static Object in the CS
(*) Moved


I saw this one on nexus a couple of minutes ago..

Quote:I got these instruction From TomBrightblade when i asked how to make an static apple.
I am not a modeler, had never used NifScope before and it worked

If it is really a static apple that you want, I mean, a static like a wall, you can do the following:

- go for NifSkope 1.0.16 and load apple NIF file
- in Block List expand all nodes
- search for: 4 bhkRigidBody and left click on it
- press F3 or go to menu View -> Block Details
- - - in Block Details search for "Motion System" and change it to MO_SYS_FIXED
- - - in Block Details search for "Quality Type" and change it to MO_QUAL_FIXED

(not necessary) in Block Details search for "Layer" and change it OL_STATIC
(not necessary) in Block Details search for "Layer Copy" and change it to OL_STATIC

save the NIF file in Oblivion\Data\meshes\your_mod_name (or sth like that) and close the NifSkope
open CS, load your plugin, make a new Static and as a model choose the NIF file that was just created in NifSkope

"Not necessary" steps are only for a proper color of a layer, that can be seen in CS and in game, when you toggle collision geometry. Now you should have a static apple.

TomBrightblade

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(This post was last modified: 12-25-2009 02:35 AM by Pronam.)
12-25-2009 02:34 AM
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